Mektimed Blast
Trap Normal

Mektimed Blast

  • Archetype:
  • Meklord

  • View:
  • 3078




Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 6, 2026
52± 6/ 100
Power Score
Intrinsic 52
Deck 52

Mektimed Blast — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Mektimed Blast offers flexible removal targeting any opponent card, and its presence in 100% of recent Meklord decks confirms it fills a necessary tactical role. However, the effect requires sacrificing your own Meklord, creating a symmetric 1-for-1 trade that is resource-negative with no refuel mechanism. Without combo evidence showing synergistic amplification, power is capped at solid tempo control; the trap-card nature and archetype lock further limit its range.

Axis scores

Axis Score Evidence
Accessibility 60 Runs in all 11 Meklord decks at 2.36 copies average and has multiple homes within the archetype, confirming reliable activation in context. (observed)
Combo & Conversion 35 Text describes pure 1-for-1 removal with no board-building or extension capacity; zero combos supplied prevents confirming any practice amplification. (inferred)
Resource Economy 35 You sacrifice your own Meklord to remove one opponent card, creating a resource-negative exchange with no card advantage or refuel mechanism. (inferred)
Effect & Interaction 65 Flexible destruction of any opponent card type provides mid-range disruption, but depends on controlling a Meklord and requires prior trap setup. (verified)
Material Utility 10 Trap card cannot serve as Synchro/Xyz material, cost, or synergy conduit; value only through trap activation makes material utility nearly zero. (verified)
Resilience & Flexibility 40 Single-use trap vulnerable to trap negation, opponent chain block, and nullified if your Meklord is removed before activation. (inferred)
Deck-Building Efficiency 55 Fits cleanly in Meklord decks without garnet risk (2-3 copies standard) but is completely archetype-locked with zero splashability outside Meklord. (observed)

Calculation

Weight profile: Primary role: Removal / Negation. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible removal targeting any opponent card
  • 100% inclusion in Meklord decks signals reliable tactical necessity
  • Clear unambiguous text with no fiddly timing
  • Standard 2-3 copy count integrates naturally without bricking

Weaknesses

  • Symmetric destruction requires sacrificing your own Meklord—resource-negative trade
  • Trap card requires prior setup (set + Meklord in play) reducing reactive flexibility
  • Zero combo evidence prevents confirming synergistic value or amplification
  • Single-use effect vulnerable to trap negation and disruption of Meklord control
  • Completely archetype-locked; unsplashable outside Meklord decks

Counters / choke points

  • Trap negation (Solemn Judgment, Starlight Road, etc.)
  • Meklord removal or control disruption
  • Trap activation prevention
  • Opponent field wipe nullifying the removal target

Best use

Tactical Removal / Tempo Control. Decks: Meklord. Suggested copies: 3.

Evidence & gaps

  • Verified: Card requires Meklord control and destroys one opponent card (card text); Runs in 11/11 Meklord decks in sample with 2-3 copies standard (deck evidence); Average 2.36 copies per deck; 6/11 decks run maximum 3 copies (deck distribution); Trap card has no material utility as Synchro/Xyz cost or synergy piece (card type)
  • Observed: 11 recent Meklord decks include this card across two archetype variants; Top partners are all core Meklord synergy cards (100% co-deck rates with support); Latest deck usage 2025-04-21; consistent inclusion from 2022 forward
  • Inferred: Symmetric destruction of Meklord + opponent card creates 1-for-1 resource trade (text logic); Sacrificing own Meklord is resource-negative since it removes your own synergy piece (effect analysis); Primary role is tactical removal, not combo amplification or starting (no combos present); Complete archetype lock due to Meklord activation requirement (text constraint); Trap activation vulnerable to negation and depends on prior setup (trap card mechanics)
  • Data gaps: No combos supplied—cannot confirm whether this creates amplified value or board-building synergy in practice No guides supplied—no human strategic context on optimal play patterns No banlist token—assumed unlimited (3 copies) across all formats No usage statistics (StatisticsCard)—archetype inclusion percentage inferred from 11-deck sample only No top-card ranking data—cannot assess performance relative to broader meta











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